Blue Dragon is a Japanese animated series and a beautifully knitted role-playing video game directed by Takuya Matsumoto and written by Hironobu Sakaguchi with characters designed by Akira Toriyama. Though the story displayed in the video game may be riddled with pace breakers and having a slow beginning, it can still deliver several storytelling techniques we can tap into and use for our own short stories.
Bonding and Memories
Throughout both the animated series and video game, you come to know the bond between Shu, Kluke and Jiro. Still, this concept goes further as we get welcomed into this trio through the little bonding moments when playing the Blue Dragon video game. As more characters are introduced in both the animated series and the video game, we get the chance to see these bonding moments develop, ultimately enchanting the story surrounding them. It’s important to know that the characters we introduce into our stories should remain in the spotlight throughout the story for the viewers to remember them at the end. Who you have chosen to be the protagonist should never be overshadowed by the rest of the cast you introduce later down the line.
Another essential storytelling technique worth noting is the use of childhood memories being sprinkled into the video game. A particular portion of the Blue Dragon game goes into detail about the relationship Kluke has with both Shu and Jiro. Additionally, the game takes the time to tell the audience about their backstories, specifically the tragedies they had to endure due to the Land Shark invasion in their village. As writers, we can learn to use flashbacks relating to past events to empathise or build upon an already established relationship with a trio of friends and invite the audience into the bond.
True Villainy and Betrayal
Blue Dragon brings to the table Nene, who is the main villain of the series. From the beginning till midway through the story, his motives are stated in small pieces, starting with him wanting to hear the villagers’ suffer to an unstoppable desire to obtain his youth and restore his magic to full power. Throughout the game, the player is greeted with many disasters cleverly orchestrated by Nene, though not without a hint of betrayal being thrown in every now and then regarding the power he gave to the group of heroes.
Betrayal mixed in with a strong villain can help breath life into your story, as it serves as a suitable means of delivering a powerful narrative filled with several avenues for your main characters to go through. However, these plot points can swiftly turn for the worst depending on the story’s pacing, character development and most importantly, the method you choose to make known your Villains motives to your readers.
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